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Teckos Pech
The Executives Executive Outcomes
5797
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Posted - 2017.01.30 04:59:56 -
[1] - Quote
naPasik wrote:Hi there,
In this post I would like to express my discontent of some of the game design and mechanics. I don-¦t like the fact that this game allows criminality,as in high sec ganks(If i was to compare the high sec ganking with anything in real life its suicide terrorism) and so on..you are allowed more than one account and 3 toons on every account...It should be one account one toon..thats it. The bounty system its not good at all and the kill right system just helps people scam. If for example there would be only one account and one toon only allowed ...and the bounty system would be different..like as soon as you aggress or gank anyone in high sec, not only that you would get blaped by Concord police but an automatic bounty will be placed on your head and anyone can shoot you anywhere. Thats one of the problems with this game mechanic. Game design, its the number 666 that appears everywhere. If you haven-¦t noticed it I will give plenty of examples. Othe game design problem: with some of the updates there are changes that makes it easier and easier to loose ships and pods..for example there was a time when you would warp at 0km from station or gate and you would drop out of warp at 0km every time...now,when you warp at 0km from any gate or station you drop out of warp at 1000 to 2500m from,very rarely when you are at 0km,warping to planets at 0km or 100km now takes you strait into the customs office making it very difficult for you to warp again when you are being chased in low sec or null sec...and so on...the list continues.Also the Eve launcher reads -¦-¦EVEL-¦-¦ if you read only the capital letters.
I know the majority of people playing this game love it the way it is...but I am curious how many people have noticed the increase in fear and the easiness of loosing pods and ships with some of the updates.
This game its not nice to play and enjoyable anymore.I mean...the number 666? whats that all about? I would really like to see some changes into positive....like making it really difficult for criminals to be criminals...in high sec mainly. There are still nice people playing this game that like to do positive things...like me personally I love pvp but in a positive way..chasing criminals..braking gate camps in low sec..basically cracking down on people that love to do bad things in the game.
I would like to propose a game mechanic that will separate the good from the bad in a big way.
The bounty system and security status:
No more kill rights, as soon as anybody shoots anyone in low sec or high sec an automatic bounty will be placed on their head and increase as they shoot more people,anyone will able to shoot them anywhere including high sec,their security status will decrease as normal,also in highsec concord police will respond as usual,no more buying your security status. As soon as you kill or shoot someone with security status below 00.00 your security status will increase. Nothing will happen if a player with security status below 00.00 will shoot a player with security status below 00.00. If a player wants to turn to the good side and increase their Security status they would need to do special missions and very very hard to complete.Ones they are back to being good guys and start shooting pilots with positive security status again they will not be able to do the special missions again...they will remain criminals for ever. When you create a corporation or alliance you will have the option to choose from 1-Positive (only accepts players with positive sec.status) 2-negative (Low sec- only accepts players with negative sec.status) If any negative corp or alliance wants to join a null sec alliance or in the case of an alliance a null coalition that particular corp or alliance will pass to be neutral, its players will pass to be neutral as well but because of their criminal history will remain with a red mark on them and be engageble anywhere including high sec. 3-neutral (Null sec -Only accepts players with neutral sec. status)-If any neutral sec. status player decides to gank in high sec or shoot anyone in low sec he will be automatically rejected from that particular corp and alliance. Any neutral corp or alliance can engage each other anywhere except high sec where they would have to declare war on each other. No more multiple accounts or toons.. one account and one toon only per player. All players including alphas will be obligated to be in a corp`...They will not be allowed to be in an NPC corp anymore except for beginners until they complete their trial, then they will be obligated to choose a corp.
So when did you buy this character? A guy playing since 2007 cannot have played this long without figuring out the nature of the game.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5797
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Posted - 2017.01.30 05:03:48 -
[2] - Quote
naPasik wrote:Hi there,
In this post I would like to express my discontent of some of the game design and mechanics. I don-¦t like the fact that this game allows criminality,as in high sec ganks(If i was to compare the high sec ganking with anything in real life its suicide terrorism)
And just so you know this is where I stopped paying reading.
First off ganking is rare in EVE.
Second, when it comes to freighter ganking, the most notably and maybe the most common form of ganking, you have it all wrong.
The basic core element of EVE is the following:
If I am willing to face the consequences of shooting you, I can shoot you anywhere in the game.
If I am willing to suffer the wrath of CONCORD...well I can shoot you in HS. Simple as that.
This is a sandbox game.
Quote:"Do what thou wilt shall be the whole of the law."--Alistair Crowley
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5799
|
Posted - 2017.01.30 22:02:10 -
[3] - Quote
naPasik wrote:
How long have you been playing this game that you haven-¦t noticed that the nature of it has changed. By the way i responded to someone else as well...its true I bought this toon in 2015. But been playing with my Ex main since 2011.
The nature of the game has not changed. It is still a sandbox. However, the behaviors in the game have changed, and since it is a sandbox it is up to you to deal with those changes not to have your views of the game imposed on the rest of us.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5799
|
Posted - 2017.01.30 22:05:40 -
[4] - Quote
naPasik wrote:Danika Princip wrote:naPasik wrote:. It should be exactly the other way around. Why is your playstyle more valid than mine? If we are talking about play style....at the moment yours is favoured around 75% so my question is why is YOUR play style more favoured than mine ??.... NEXT.....
Because that is how those players like to play? This is a sandbox game. If 75% like play style X then that is fine. If you don't like that is fine. Don't play according to X. However, it is a Sandbox game which means people get to pick their preferred play style.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5799
|
Posted - 2017.01.30 22:10:34 -
[5] - Quote
naPasik wrote:Quote:I'm not asking for your playstyle to be deleted outright. You are asking for mine to be deleted outright.
I make my money with an industry alt and numerous PI alts. I also have another alt who covers the PVP ships Dani can't fly, and yet another alt skilled for a super. This is a playstyle that you are asking to be deleted.
So, I will ask you again. Why is your playstyle more valid than mine? Right, I understand where you coming from...for you... Life in EVE is good the way it is at the moment ; and i can appreciate your concern of this possible change...My life in EVE is good too...I can come up with huge amounts of isk so this change would affect me too...but this is not about isk anymore,its about logging in and do something that makes my play relaxed and enjoyable....do something together with other players...for example having only one account and only one toon would encourage people to work together every time you need to light a cyno....thats one of the things....another example and this one is with regards to new players that join EVE...train up a little go to low sec...and loose the only fitted pvp ship they had to pirates....then uninstall the game and start playing World of tanks again.I mean we all did piracy at some point because we had no other choice to learn pvp and we killed a noob that asked us...and I quote -¦-¦ WHY? WHY THE FU**K did you do that for?-¦-¦ If the option of choosing a positive or negative corp was in place...that guy would join a positive corp get help fit another ship be in a positive corp for ever chasing pirates. I personally would-¦ve been in a positive corp ever since 2011.I mean are you actually worried that CCP games might make this change??
So play that way. Who said you are the arbitrator of everyone else play style?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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